Hexagonal Graph Paper Generator

Design perfect hexagonal grids for RPG maps, game boards, and technical drawings. Choose pointy-top or flat-top orientation, customize hex size and colors. Download print-ready PDF, PNG, or SVG instantly.

Parameters

Paper Size
Orientation
Page Margins
Hexagon Orientation
Hex
Grid Line Style
Grid Line Weight
Background Color

Hexagonal Grid Preview

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Wargame Tan — 10mm, Pointy Top

Classic warm tan hex grid with pointy-top orientation — the standard format for wargame maps, tabletop RPG campaigns and strategic board game design.

Create hex grids for maps and diagrams

Hexagonal graph paper replaces the square grid with a honeycomb of six-sided cells, which is the reason tabletop RPG designers and wargamers favor it for tactical maps. Unlike a square grid, every hex has six equidistant neighbors, so diagonal movement costs the same as orthogonal movement and combat ranges stay consistent in every direction. That same geometry makes hex paper the standard choice for organic chemistry ring diagrams, honeycomb-pattern textile charts, and any spatial-planning task where uniform adjacency matters. Our generator builds the grid directly in your browser, so you control hex size, orientation, and color before exporting a print-ready file.

Choose hex size and orientation

  • Unit System: Choose millimeters (mm) or inches; every size field updates immediately.
  • Hex Orientation: Select pointy-top (⬢) or flat-top (⬣) hexagons depending on your map style.
  • Hex Size: Set the radius (center to vertex distance) from 5mm to 50mm, or 0.2in to 2in in imperial mode.
  • Line Weight: Choose stroke thickness from extra-thin (0.1mm) to thick (0.8mm) for hexagon edges.
  • Colors: Pick a custom line color from the palette and a background color that suits your map or diagram.
  • Paper & Orientation: Select A4, A3, A5, or Letter, and set page orientation (landscape works well for wide maps).
  • Page Margins: Adjust margins from 0 to 50mm and optionally center the grid within them.
  • Preview: Check hex density and spacing on screen before committing to a download.
  • Export: Download as PDF, PNG, or SVG once the grid looks right.

Hex controls

  • Dual Orientation: Both pointy-top and flat-top hex grids are supported with a single toggle.
  • Precise Sizing: Control hex radius from 5mm to 50mm (0.2in to 2in) for any map or diagram scale.
  • Adjustable Line Weight: Five stroke options from 0.1mm to 0.8mm keep thin sketch lines or bold cut lines available.
  • Custom Colors: Choose the hex line color and background color independently from a curated palette.
  • Configurable Margins: Set page margins up to 50mm and center the grid horizontally or vertically.
  • Instant Preview: See your hex grid update in real time as you change any setting.
  • Print-Ready Output: Vector PDF and SVG stay crisp at any print size or zoom level.

Tabletop, games, and chemistry

  • RPG Battle Maps: Design tactical combat grids for D&D, Pathfinder, and other tabletop wargames.
  • Overworld & Campaign Maps: Sketch regional maps where hex cells represent a day's travel or a terrain zone.
  • Board Games: Prototype hex-based strategy games, tile-placement games, and territory-control games.
  • Organic Chemistry: Draw molecular structures, benzene rings, and carbon-chain diagrams with consistent angles.
  • Video Game Level Design: Plan hex-tile map layouts and strategic level geometry before building in an engine.
  • Tessellation & Pattern Studies: Create honeycomb patterns, quilting layouts, and geometric art studies.

Readable hex lines

  • Standard RPG Scale: Use 12.7mm (0.5 inch) hex size to match 1-inch miniatures on a battle mat.
  • Larger Miniatures: For 28mm-scale miniatures, a 15mm hex radius gives more breathing room per figure.
  • Pointy-Top: Better for maps emphasizing vertical movement, like dungeon corridors and tower interiors.
  • Flat-Top: Better for horizontal landscape maps, overworld travel, and wide terrain features.
  • Thin Lines for Overlays: Use a 0.1mm or 0.2mm line weight when the hex grid will sit under hand-drawn or painted terrain.

Pointy-top vs flat-top

  • Pointy-top: Hex points face up/down — common for vertical movement maps and many RPG boards.
  • Flat-top: Flat edges face up/down — often preferred for landscape-oriented boards and some board-game layouts.
  • Pick for the map, not habit: Switching orientation changes how columns and rows nest; regenerate a test sheet before printing a campaign set.

Understanding Hex Grid Geometry

  • Radius as Hex Size: In a regular hexagon, the radius (center to any vertex) equals the length of each edge — that single number is all our tool needs to build the grid.
  • Row and Column Offsets: Pointy-top hexes stack in offset horizontal rows; flat-top hexes stack in offset vertical columns. Choosing the right orientation avoids awkward half-hexes at the map edge.
  • Six Equal Neighbors: Every interior hex touches exactly six others at equal distance, which is why hex grids measure movement and range more fairly than square grids with diagonals.
  • Scale Consistency: Keeping the same hex radius across an entire campaign map ensures distances and travel times stay comparable from sheet to sheet.

Hex size and map density

Hex size in the editor ranges from 5–50mm (default 10mm). Larger hexes leave room for tokens; smaller hexes pack more terrain onto one sheet.

Hex sizeFeel on A4/LetterGood for
Large (15–20mm)Fewer hexes per pageMinis, clear region labels
Medium (10–12mm, near default)Balanced densityMost RPG encounter maps
Small (6–8mm)Dense latticeStrategic overview maps

Pointy-top vs flat-top does not change hex diameter, but it does change how rows stagger across the page.

Readable hex maps on paper

  • Hex Math: In regular hexagons, the radius (center to vertex) equals the edge length. Our tool uses this radius as the hex size parameter, so a 10mm setting produces hexes with 10mm sides.
  • Lamination: For reusable battle mats, print on cardstock and laminate. Dry-erase or wet-erase markers wipe cleanly off a laminated hex sheet between sessions.
  • Digital Use: Export as a high-resolution PNG for use as a background layer in virtual tabletop software such as Roll20 or Foundry VTT.
  • Layer Tracing: Use light gray hexagons (around #e5e7eb) underneath artwork for subtle guidance that doesn't compete with your linework.
  • Multi-Page Campaign Maps: Keep the same hex size and orientation across multiple printed sheets so they can be taped together into one continuous map.
  • SVG for Precision Edits: If you need to hand-adjust individual hexes (merging cells for lakes or mountains), export as SVG and edit in Illustrator or Inkscape rather than drawing over a raster PNG.

Hexagonal paper questions

Orientation, size, and print scale

What is hexagonal graph paper used for?

Hexagonal graph paper is primarily used for tabletop RPG battle maps, board game design, organic chemistry diagrams, and any application requiring hexagonal tessellation. The six-sided grid provides equal-distance movement in all directions, which is why it's the standard for wargaming and tactical maps.

What is the difference between pointy-top and flat-top hexagons?

Pointy-top hexagons have vertices at the top and bottom, making them taller than they are wide. Flat-top hexagons have flat edges at top and bottom, making them wider than they are tall. Pointy-top is common for dungeon crawls and vertical maps; flat-top is popular for overworld and landscape maps.

What hex size should I use for RPG maps?

For 1-inch (25mm) miniatures, use 12.7mm (0.5 inch) hex size. For larger 28mm miniatures, try 15mm. The hex size in this tool is the radius (center to vertex), which equals the edge length in a regular hexagon, and it can be set anywhere from 5mm to 50mm.

Can I export hex grids as SVG for editing?

Yes. You can export your hexagonal grid as SVG (editable vector), PDF (best for printing), or PNG (raster image). SVG files can be opened in Illustrator, Inkscape, or any vector graphics editor for further customization.

How do I print hex grids at the correct scale?

Export as PDF and print at Actual Size (100% scale). Avoid "Fit to page" or "Shrink to fit" settings, since either one will change the hex radius and throw off the scale for your miniatures or map.

Can I change the hex grid line color and thickness?

Yes. Pick a line color from the palette and choose a line weight between 0.1mm and 0.8mm. Thinner lines work well as a subtle base layer under artwork; thicker lines are easier to read on a bare battle mat.

What paper sizes and margins are supported?

You can generate hex grids on A4, A3, A5, or Letter paper in either portrait or landscape orientation, with page margins adjustable from 0 to 50mm. Multiple sheets with matching hex size can be combined into a larger campaign map.

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